
For example, the blade trap and the door does not exist in Eye of the Beholder and Lands of lore. Other are from original eob and and many are completely new from me. The walls are a mix of Eye of the Beholder 2, my own creations, and Lands of lore, fire dungeons under Scotia's Castle.
#Master of monsters for windows code
Look my Eye of the beholder IV if you like.įull source code and graphics, in DarkBasic Pro.Īs you see in screenshots, some wallsets was recreated, for example the backdrop is from Lands of Lore, Gladstone keep. The Idea of linflas was great and I will try to create one wallmaker in DarkBasic Pro.
#Master of monsters for windows series
Lands of Lore 1, dungeon hack and Eob series are compatible with viewport of a generic Dungeon crawler engine.ĭoes it posible to create some wallset creator for Eye of the Beholder style games, like linflas wallset maker. ets2.shtmlĭungeon craft's wall sets are not good, because has fault size and the dimensions are for small viewport area not for eye of the beholder remake and Dungeon master remake with this size.

Like which foot is put in front and so on.Ībout the wallsets, maybe this link here can help. Move, but again, I am not sure about the attack. I just don`t know how they shouldĪttack, i.e. Have made general look of it in all sides, and some attacking frames,īut I am not pleased with the look. This would then be in the according engine area here on the forum.Ĭlad in plate mail, some parts missing, red bones. What resolution, how many colours and so forth. The way is free to "take care" what is needed for each engine. Ultimately, we discuss the look and whether it`s pleasant to look at (or not). What critters would you like to encounter? Poll at some time? Post a sketch here, (in a reasonable size.) or -ideal case- 4 sides/one attack image. Imagine you have an idea of a new monster. Is it big like a dragon, small like a giggler or large as a hellhound? This should also be considered in the monster's design. If you see a "generic type of monster" here, it will certainly lookįor csbwin, the graphics need to be simpler than for the other engines And if the designerĭoes not want to give too much away, there are still ?discrete? ways. So I hope it works, and certainly it can get spoiler heavy,īut I guess you always have a drawback.

Simply won`t know that such monster exists. Some people never play some engines, so they

I have the feeling that we need a base where to operate from. I put this into the creative endeavours section, mainly because These finished pieces should then get posted again into the custom Needed for the different engines around (RTC, dmjava, csbwin, dsb) These can once they areįleshed out or whatever, be converted into the various formats This section is intended for requests, scetches and scribbles of
